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How Many Mods Are In Warframe



From the Arsenal, you can install mods on your equipment, but they are limited by the equipment's mod capacity that depends on the level of the equipment. Any mod can be installed/removed freely and can be applied to several equipment at the same time. You can also upgrade your mods by using Endo Endo Endo and Credits Credits Credits through the process of Fusion.


Introduced in Update 12.0 (2014-02-05), mods of the same type and fusion level are placed into an item stack, with a number on the top left showing how many of that item is available. This process is essential in reducing clutter and is also used to ease the process of selling or dissolving mods.




How Many Mods Are In Warframe



Mods are placed in Mod Slots (commonly referred to as "slots"), arrayed in a rectangular grid. In addition to these general slots, which are compatible with the vast majority of mods, some types of equipment have special slots, which are only compatible with a corresponding class of mods.


Items have a limited Mod Capacity, that correlates to their Rank. The maximum rank is normally 30, but for some items it is 40. Warframes/Companions/Archwings/K-Drives/Necramechs and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst respectively, which doubles the available Mod capacity. Mod Capacity functions as a limit to what mods can be equipped depending on their drain. Mods can have a drain of 0 to as high as 20 depending on the mod and what rank it is. Items also have a minimum mod capacity, which adds mod points onto items that are a lower rank than a player's current Mastery Rank. The amount of minimum mod capacity is equal to the player's mastery rank.


Transmutation is one of the ways of acquiring mods. Choosing this Mod Action, players can sacrifice four selected unranked mods to generate a random mod from a list of mods that can be acquired in this way. Alternatively, three selected mods and one Transmutation Core can be used to guarantee a random mod of a specific polarity. Transmutation of Riven Mods requires a Riven Transmuter. Mods that cannot be acquired by transmutation are conventionally called untransmutable mods.


Choosing this Mod Action, a player can convert a mod into a set amount of Endo, equal to it's Mod Rating. A sum of all owned mods' Mod Ratings is visible just above the mods in the Mods Console display. Riven mods have a special calculation (see the table below). Any selection of single mods and/or stacks of mods can be sold, and players are prompted to review and confirm the action after clicking "Dissolve".


Standard mods (or single-stat mods) are the basic class of mods: all the mods that provide a straightforward bonus to a single stat. In each item category, each base stat only corresponds to one standard mod. At times, changes to game mechanics have included total redesigns of some mods to become a different single-stat mod or dual-stat mods (e.g. Quickening), but these are still essentially standard mods. Standard mods are generally equipped in one of the main slots, but some are Exilus mods.


A standard mod may come in six variants: Normal, Flawed, Primed, Umbra, Amalgam, Galvanized, and Archon. In addition to being eligible for these variants, standard mods may also have a unique variant.


Players cannot install duplicate mods onto a single piece of equipment. Likewise, different variants of the same mod cannot be equipped together. For example, a given pistol can only accept one Hornet Strike mod at a time, and Flow, Primed Flow and Archon Flow can't be installed together on a single Warframe.


Flawed mods are an inferior variant of standard mods. They have a maximum rank of 3, and provide an overall reduced effect. They are automatically picked up during the course of the Vor's Prize quest. Flawed mods are untransmutable and untradeable. The quest in which are they are obtained is not replayable, so there is no way to gain additional Flawed mods subsequent to it. Visually, Flawed mods have a cracked image.


Primed mods are a superior variant of mods, that have had their maximum rank increased to 10. Most Primed mods can be obtained from Baro Ki'Teer, but four Primed mods, Primed Fury, Primed Vigor, Primed Shred, and Primed Sure Footed are only obtained from 200/400/600/900 Daily Tributes and cannot be traded with players. All Primed mods are of the Legendary rarity, and they are untransmutable.


Umbra mods are a class of Legendary mods, that feature the properties of both Primed mods and Set Mods. All are a superior variant of a standard mod, while also possessing a second stat that grants enhanced effectiveness when fighting Sentient enemies. They are divided in sets, but the Set Bonus of each set is the same: an increase of each mod's bonuses. Umbra mods are acquired through the The Sacrifice Quest (and can thereafter be reacquired via Cephalon Simaris). They are untransmutable and untradeable. All Umbra mods have the exclusive Umbra polarity that can only be applied with an Umbra Forma. Visually, Umbra mods are Legendary mods with a set indicator.


Amalgam mods can be either slightly inferior or superior variants, and come with certain additional properties. Some sacrifice a small amount of their main bonus to provide a small bonus to another stat of an altogether different item. Others are weapon-specific, and are actually superior variants, while still having a second stat. The latter also usually have a third stat, generally understood as a novelty/utility feature (e.g. extra gore). Amalgam mods do not have a formal Rarity tier, but yield the same amount of Credits and Endo when sold and dissolved, respectively, as Rare mods. They are untransmutable and untradeable. Thematically, they are amalgamations of two existing mods (so for example, Amalgam Serration can be seen as a combination of Serration and Rush). These mods have a distinct Sentient-influenced visual styling.


Galvanized mods have slightly inferior base stats than their original counterpart, but in turn have stacking buffs from killing enemies that make them a superior variant to standard mods. Their maximum ranks are increased to 10. Galvanized mods do not have a formal Rarity tier, but yield the same amount of Credits and Endo when sold and dissolved, respectively, as Rare mods. Galvanized mods are purchased from the Arbitrations vendor for 20 Vitus Essence each.


Introduced in Veilbreaker, Archon mods are a special variant of Warframe mods that trigger special effects upon using Warframe Abilities that satisfy conditions such as killing an enemy with a particular element, causing an elemental proc, or healing. All currently existing Archon mods have a max rank of 10 and have rank up costs similar to Legendary mods. Archon mods are purchased using Stock from Chipper upon reaching Rank 3 (Fort) with Kahl's Garrison.


Nonstandard mods are all the other mods that provide bonuses to either the same stats as the standard mods or to certain other stats, or modify equipment in specific ways. They come in different classes and have a more varied design. Nonstandard mods stack with other mods providing the same type of bonus (certain exceptions exist). Therefore, Vitality (a standard Health mod) stacks with Vigor (a Nightmare mod, providing both a Health and Shield bonus). They generally do not have variants (a small number of Primed Nightmare mods are one exception).


Corrupted mods are a class of Rare mods that affect one stat positively and another negatively. Those available for warframes are characterized by extremely high bonuses balanced by major penalties. Those available for weapons provide bonuses of a similar strength to their standard mod analogues, while still also having a penalty. Corrupted mods can be obtained from the Orokin Derelict, using special Dragon Keys to unlock vaults located within. They are untransmutable. Visually, they do not have a clearly distinguishing mark.


Conditional mods are mods that require some condition to be met during combat in order for their effect to activate. A large subset of these mods are called Acolyte mods, and these now drop in Deimos bounties; others are dropped in the same manner as standard mods (notably, Condition Overload). Acolyte mods are untransmutable, and the remainder may or may not be. Visually, they do not have a clearly distinguishing mark.


Augment mods (commonly called Augments) provide augmentation to a specific Warframe or weapon. On warframes, they alter abilities or passives. On weapons, they provide straight up bonuses, sometimes superior to standard mods (e.g. Scattered Justice). Most can be obtained as Syndicate Offerings, but a significant number is obtained elsewhere (for example, some are Executioner Mods). They are untransmutable. Augments granting Syndicate effects are overlaid with their Syndicate logo.


Riven Mods provide randomized bonuses to a specific weapon: up to three bonuses, and a penalty. The bonuses on Rivens tend to be based around standard mods (normal or primed), and these base bonuses are modified by a stat individual to each weapon called disposition. When acquired, Riven Mods come in a veiled form which supplies no stats and must have a challenge completed in order to unveil it. They are transmutable using a Riven Transmuter, and transmutation produces a veiled Riven. The only way to obtain unveiled Riven Mods directly is by trading with players. Riven mods are purple.


Set Mods are a class of Mods that offer increasing bonuses when one or more mods in a set are equipped together in a current loadout. Each mod of a set, apart from it's individual effects, also provides a second Set Bonus effect shared between all the mods in the set, that becomes stronger the more of the set's mods are installed. Many set mods have conditional effects, and some even figure as dual-stat conditional mods (e.g. Motus Setup). Set mods are untransmutable. They are distinguishable by their shared set prefix (e.g. Augur, Gladiator, Vigilante, etc.) and icon on top of their card. 2ff7e9595c


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