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All Pro Football 2k8 Nfl Roster Download Ps3: How to Install and Use the Rosters from Operation Spor



All-Pro Football 2K8 is an American football game for seventh generation consoles. All-Pro Football 2K8 is the first football game to be published by 2K Sports since EA Sports purchased exclusive licenses to the intellectual properties of the NFL and NFLPA. John Elway, Barry Sanders, and Jerry Rice appear on the cover.


Even though there are no NFL teams in the game, the player can still create teams that resemble their NFL counterparts. A Create-a-Player feature allows the user to add in players that were not included in the roster.




All Pro Football 2k8 Nfl Roster Download Ps3




Even without the NFL license, All-Pro Football 2k8 proves to be an intensely detailed and stimulating football experience that essentially mimics NFL rules. For more information on the game of football itself, you should refer to the Football 101 section of this very guide. For information and tips on picking your team, you should check out the Choosing Your Team section of the guide. Otherwise, read on for information on how to navigate your way through the game with ease.


After choosing your team or loading one you've already created (both of which are covered in the aforementioned Choosing Your Team section of this guide), you'll be greeted with the Quick Game option. Generally, this is the option you'll use most often if you're trying out a new roster, want to play a (wait for it) quick game, or want to play against a friend. Remember that if playing outside of a league, the makeup of opposing teams will generally be randomized. You'll face some strong teams, some weak teams, and some standard teams. League play, since the teams will be more ultimately determined, will have a more concrete roster makeup from team to team.


By choosing this option, you open yourself up to many more options that you can deal with. The Teams option allows you to create a new team (probably some of the most fun you can have in the game), as well as manage created teams, and view the rosters of created teams and default squads alike. Since the team names and makeups are made up and completely randomized, it's best to view your competition first hand when you can, to see what the CPU has created for you and the teams surrounding you.


Part of the fun of playing any sports game, especially when you're by your lonesome, is playing through a season. In the fictional world of All-Pro Football 2k8, the seasons are made up of fictional teams playing other fictional teams with rosters that are a hodgepodge of real ex-NFL all-star talent and fictional characters that will make up the rest of your squad. You can save multiple seasons playing as multiple teams at once so you can try out different stuff with different teams, or start a new season at any time, all via this menu option.


If you want to practice your skills, then you needn't look any further than the Practice option, which will allow you to try out a plethora of plays and skills in order to get comfortable with the game's feel and control scheme, which are in many ways a complete contrast to the Madden feel and scheme that many gamers will otherwise be comfortable with during 2k's football hiatus.


For many football gaming enthusiasts, December 13, 2004. was the day the music died. On that day, the NFL signed an exclusive five-year licensing agreement with Electronic Arts, the makers of the popular Madden series, thus effectively killing off the NFL 2K franchise just five months after Visual Concepts released what many considered to be the greatest football game ever made, NFL 2K5. With no access to the NFL or the NFLPA, it didn't seem like anyone would ever be able to compete against EA in the virtual arena again. But the Madden franchise struggled mightily in its transition to the next generation of consoles, and after two poor EA efforts, Virtual Concepts decided to test the water. Enter All-Pro Football 2K8.


When you first boot up a game, you will be taken immediately to the team creation screen and asked to fill out your roster with legends. The legends are grouped into three tiers based on ability -- gold, silver and bronze -- and a user created team consists of two gold players (John Elway, Jerry Rice, Barry Sanders, etc.), three silvers (Ricky Watters, Andre Reed, Lester Hayes, etc.) and six bronzes (Rob Moore, William Perry, Pepper Johnson, etc.). None of the legends are given a numerical rating; instead, they are assigned a series of special abilities that define how they play. How do you differentiate between John Elway and Dan Marino? Well, Elway has a rocket arm, is a scrambler, and has the ability to pull defenders offsides with his cadence, while Marino has a laser arm, pocket presence and a quick release. There are over 70 special abilities in total, and players can have up to five separate abilities. It's an elegant concept, and what's more, it works.


Because you can't field a powerhouse team with Hall of Famers at every position, you have to make difficult decisions about how to construct your roster. Any position that you do not draft a legend for will be filled by a generic player, but even here you have some element of choice. For each position group, you can opt for a balanced skill set, a passing emphasis or a running emphasis. If you draft Dan Marino, you probably want an offensive line that specializes in pass blocking. If you draft Ronnie Lott and Jack Tatum as your safeties, perhaps you can afford to have generic corners that sacrifice coverage for run support. The end result really allows players to cater to their individual style. A team full of defensive superstars is going to play a lot of 10-6 games, a team built around a gold tier back and a stud offensive line is going to be very hard to stop on the ground, while a team built around a quarterback and a stable of receivers is likely to play like the '85 Dolphins -- all offense, no defense. Whatever your drafting strategy, you are going to see it accurately reflected on the field.


When All-Pro steps on the field, things begin to look better -- much, much better. There are elements of football that simply have not been correctly simulated before, and gamers have gotten accustomed to living with things like quarterbacks who can drop back 20 yards, roll right and throw pinpoint bombs across their body, to cornerbacks who can intercept balls without ever turning to look for them, to safeties fast enough to cover the entire field and linebackers capable of overrunning their gaps and coming right back to make the play. Those things simply do not happen in APF 2K8. A quarterback who runs back 20 yards and throws off his back foot is going to release an Aaron Brooks special, provided he doesn't get sacked first. A safety that bites on an underneath route is not going to be able to recover, and there will be no high jumping corners to bail them out.


It's impossible to play the game and not be impressed with the things it gets right about football. The passing physics are spot on -- balls can be thrown at different speeds and trajectories, so it's possible to drop a ball over the linebackers and in front of the safeties, to throw to the outside shoulder on a fade route, or to rifle a quick slant into traffic. No game has ever modeled the pass pocket better. Defensive ends rush upfield and offensive tackles mirror them, forming a pocket that quarterbacks can and do step up into. Playing as a defensive lineman isn't simply an exercise in frustration, as the various swims, spins and rips all work, and you can set a tackle up over the course of a series by rushing in one way and then switching up your technique. The interactions between receivers and corners at the line are sublime. In the course of an offensive series, you can watch a corner jam up the receiver at the line on first down, redirect him on second and then miss the bump and get completely out of position on third. On running plays, guards pull and get out to the second level, and a patient runner who sets up his blocks will fare far better than one who takes the handoff and immediately speed bursts to the outside. In a great many areas, this is simply the most authentic football experience you can buy.


Oh, the gameplay rocks too. It feels very much like a real game of football. DBs don't have a four-foot vertical leap to swat passes out of the air when they've been burned deep, receivers get bumped off of routes in realistic ways (unlike in madden, where the disruption of routes is based on uncalled pass interference), and seeing your RB put his hand on the back of a blocker and then cutting outside is really cool and very satisfying.


I can see how people would be disappointed with the basically nonexistent single-player experience, but if you're looking for a great simulation of football to play competitively online (against a community of people who generally are out for the same thing), APF 2k8 is really the only game in town.


I've had this game since it came out, and the gameplay really is great. This is the first football game I've ever played where I've said "Man. I'm actually playing a game that is football". I got destroyed for my first couple games because of bad Madden habits (rolling around all the time because I can, blind-heaving it deep and hoping the speedster can just beat the corner) but once I adjusted to the game play, it was a lot of fun. I think a lot of Madden players dislike the game however, because the gameplay changes and when something has become such a stable the way Madden has, doing anything differently is just considered "wrong".


It comes down to what you want in a football game. Do you want an immense NFL like experience that requires a lot of thinking and skill, or do you want a similar NFL experience that you can coast by on some general knowledge of the game. 2ff7e9595c


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